August 21, 2008

Balance

I know I haven't posted in over two months, but it's been a pretty rough stretch here, and I didn't want this blog to turn into Cameron's Tales of Woe. The most upsetting events revolved around Shady, my beloved Abyssinian, battling two illnesses in sequence.

The first was a urinary tract infection, which I caught nice and early, but the antibiotic treatment left her feeling yucky for two weeks. Immediately after that, she had to contend with an ear infection that disturbed her vestibular system to the point where she couldn't sit or walk without falling over. This was treated with another round of antibiotics, and it took her weeks on end to recover her sense of balance. She's still not up to her old standards; one might argue that this is only to be expected from a 14-or-so-year-old cat, but it is nonetheless profoundly upsetting.

On the plus side, I've been getting plenty of freelance work. I visited Ubisoft Montreal for the third time, and became the first person outside the company to get hands-on time with the new Prince of Persia. You can read about that in detail in the September issue of GamePro.

I also got to play and review some highly anticipated games, and though a few were disappointing, some were absolutely fantastic. The highlight of this batch was undoubtedly Jonathan Blow's Xbox Live Arcade masterpiece Braid, which I had the opportunity to review for Official Xbox Magazine. If you haven't played it, do yourself a favor and drop the $15 on it immediately. I can't wait to see what this guy does next.

The opportunities I've been given to play and write about good games might not be enough to bring the psychological balance for the past eight or nine weeks into the black, but they certainly helped me to grit my teeth and make it through all the upset.

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